Didn't get that error

I didn’t get that error you mentioned that required adding “Gameplay” to the build dependencies. Any idea why there might be a difference? I’m also on 4.25.1.

You mean "GameplayTasks"? Looking at the docs everything used seems to be within the AIModule :man_shrugging:

Yes, sorry, GameplayTasks. The equivalent line in my build file is this:

		PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });

No problems.

Well it seems to be needed on my end. What version and OS are you using?

In this case MacOS, with UE 4.25.1.
I’ll be doing a build on Windows shortly so I’ll see if it is any different there.

Indeed, GameplayTasks seems to be needed in the build modules on Windows, but not on MacOS :thinking:

:man_shrugging:

This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.

Privacy & Terms