I didn’t get that error you mentioned that required adding “Gameplay” to the build dependencies. Any idea why there might be a difference? I’m also on 4.25.1.
You mean "GameplayTasks"
? Looking at the docs everything used seems to be within the AIModule
Yes, sorry, GameplayTasks. The equivalent line in my build file is this:
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
No problems.
Well it seems to be needed on my end. What version and OS are you using?
In this case MacOS, with UE 4.25.1.
I’ll be doing a build on Windows shortly so I’ll see if it is any different there.
Indeed, GameplayTasks
seems to be needed in the build modules on Windows, but not on MacOS
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