So I listened to “future gary” here and changed my code ahead of time, but now the enemies that I drop in aren’t pathfinding, and in the next lecture, they also aren’t spawning. Will this resolve eventually in future lectures, or do I need to go back and try to fix this now?
I’ve also noticed that my Prefab enemy doesn’t have the usual 7 waypoints (and deleted the working one, because we were told to), and I cannot update it manually anywhere.