Hey there!
I want to add a Predicate, so if I start a dialogue I can check if the player has talked to the character before. I have a bool on the AIConversant “HasTalkedBefore” which is triggered through a Dialogue Trigger and the OnExitAction. But I can’t figure out how I can check the bool value through the IPredicateEvaluator because I have to set the string parameter and this confuses me.