Detect When Overlap Finished, Versus Using Timer

Anyone know how to detect an “un-overlap” between two objects? I can’t find much in the official Unreal C++ API. I want to have a door close when a pressure plate is ‘vacated’ versus using a timer.

Thanks!
Bryan

In the AActor c++ documentation you have:

OnActorBeginOverlap
OnActorEndOverlap

I would look into that!

Cheers!

Privacy & Terms