Anyone know how to detect an “un-overlap” between two objects? I can’t find much in the official Unreal C++ API. I want to have a door close when a pressure plate is ‘vacated’ versus using a timer.
Thanks!
Bryan
Anyone know how to detect an “un-overlap” between two objects? I can’t find much in the official Unreal C++ API. I want to have a door close when a pressure plate is ‘vacated’ versus using a timer.
Thanks!
Bryan
In the AActor c++ documentation you have:
OnActorBeginOverlap
OnActorEndOverlap
I would look into that!
Cheers!