Hi, I don’t know how recently it was implemented in Unity, but when using particles, I was wondering if the “Stop Action” option in the inspector was doing the same as what we are taught here in code ?
My understanding is that when the particle system has finished whatever it was doing and stops, it will automatically be destroyed, using this and setting it to “Destroy” :
Is my understanding correct ?
And in that case, why would we prefer to use the option to destroy it via code instead of directly from inspector ? Is there something that we need to think about when chosing ?
Thanks :3 !