Deriving blueprint classes in toon tanks

Hello There!!

In this lecture, we make blueprint classes for our C++ Classes. This will make it easy to edit in the editor.

I’ve also attached a camera here which will follow the tank where it goes. This is for the tank. Attaching a camera component won’t make sense for a static turret.

This is the blueprint class for our turret mesh. As you can see, I’ve selected the capsule component but I don’t have any details in the details tab. This is because we haven’t added any properties, yet. So unreal doesn’t have any details to display.

Previous post: Creating Component in Toon-Tanks

Thanks for reading,
Good BYE!!

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Great job! You’re doing incredible work!

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Thanks a lot! :grin: :grin:

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