Demo: Cryptraider Dungeon

I extended the Trigger and mover components to include Rotating bouncing Keys and Door Rotating triggers.
Also played around with referencing the mover component to the Trigger without using a blueprint.

Bugs: I’ve noticed that some of the game assets have a habbit of not detecting a collision with the floor and walls and they fall through not sure if it was related to screen capturing or because the colliders of the objects need to be changed to simple box or something.

Apart from that, fairly happy with how its turned out though still have a lot to learn

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