Delegates...Wow!

This was a very useful topic for me! Usually when I and my students want to delay an action, we have used coroutines. However, using delegates seems like a more efficient option. I still need to learn more and see some more isolated examples of delegate use, but this was definitely an ‘aha!’ moment for me.

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Delegates and events are amazingly powerful. As you move through your GameDev journey, you can expect to see more and more uses of this amazing tool.

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Yup Delegates are insanely useful in so many scenarios! I’m glad you enjoyed the lecture, thanks!
I covered some more use cases in these videos Code Monkey - What are Delegates? (C# Basics, Lambda, Action, Func)
Code Monkey - Simple Question Dialog in Unity!

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