Delayed consequences in a linear arc


My approach to the diagram is using delayed consequences to decisions made over the course of a linear core story. Decisions briefly branch off before returning to the event at hand. Each of those decisions adds information to an array, which contains a character’s impressions of you. Toward the end, that array is checked a few times to lead into one out of 6 possible endings.

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Awesome job! I really like the idea of delayed consequences!

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