DefenderSpawner: ScreenToWorldPoint signature

In the Unity docs, this methods signature is: public Vector3 ScreenToWorldPoint (Vector3 position); Interesting thing with this, is I was able to use a Vector2 instead for the mouse input for x and y. During the challenge, I realized I had used a Vector2, but wanted to see the compiler errors so I can get accustomed to those as I figured it would help along the way with errors.

To my surprise, I didn’t get any errors! So I ended up with this code for the challenge. I just hope it won’t cause problems in the later sections of this project.

    Vector2 WorldPointOfMouseClick() {
    Vector2 point = cam.ScreenToWorldPoint(new Vector2(Input.mousePosition.x, Input.mousePosition.y));
    return point;
    }

And yes, I was able to get world coordinates when I clicked on the game panel.

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Vector2s can be implicitly converted to Vector3s, the Z gets set to 0 (zero).

Hope this helps :slight_smile:


See also;

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