Default Pawn won't show up in the content browser

In the videos, Ben can find his default pawn in the content browser, so he can edit the blueprint without having to play, eject, select the pawn, etc…

My default pawn doesn’t show up in my content browser though, so I can only play around with its blueprint by playing and then ejecting. It’s not the worst thing in the world, but it’s inconvenient. As I go forward with Unreal I definitely want to fix this to streamline my workflow/facilitate teamwork. Any ideas as to what I should change?

Did you create/convert a blueprint duplicate of the original default pawn?

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