Hmm, i attempted a reupload. i’m not sure what to give you in terms of server logs but i did find this here which doesn’t look too good:
GetMatchmakerAllocationPayloadAsync:
{
"matchProperties": {
"teams": [
{
"teamName": "Solo Team",
"teamId": "c0c82d39-c3c8-4953-81be-8f4f468dbc4f",
"playerIds": [
"5mRz7v7H7K3XwkwTkLSbmspkQRV7"
]
}
],
"players": [
{
"id": "5mRz7v7H7K3XwkwTkLSbmspkQRV7",
"customData": {
"map": 0,
"gameMode": 0,
"gameQueue": 0
}
}
],
"region": "c89c70a3-50ab-47b0-8710-222189825f7f",
"backfillTicketId": "bbe8776f-5c76-440f-a53b-0db42bd53746"
},
"generatorName": "Solo Match",
"queueName": "solo-queue",
"poolName": "solo-pool",
"environmentId": "670edae2-52ec-4af3-9b72-2f3505356d02",
"backfillTicketId": "bbe8776f-5c76-440f-a53b-0db42bd53746",
"matchId": "5e55c6fd-9a3c-4a4c-bb26-53b5368b1f35",
"poolId": "5a4e3547-c2dd-43df-ab28-9e81bee4abca"
}
Starting backfill Server: 1/20
[Matchmaker]: EntityNotFound (21404)
Title: Not Found
Errors:
{"Ticket":["Backfill Ticket bbe8776f-5c76-440f-a53b-0db42bd53746 not found"]}
HttpException`1: (404) HTTP/1.1 404 Not Found
at Unity.Services.Matchmaker.Http.ResponseHandler.HandleAsyncResponse (Unity.Services.Matchmaker.Http.HttpClientResponse response, System.Collections.Generic.Dictionary`2[TKey,TValue] statusCodeToTypeMap) [0x00065] in <f62f0be80edb4bbcbb1715e27881282f>:0
at Unity.Services.Matchmaker.Http.ResponseHandler.HandleAsyncResponse[T] (Unity.Services.Matchmaker.Http.HttpClientResponse response, System.Collections.Generic.Dictionary`2[TKey,TValue] statusCodeToTypeMap) [0x00000] in <f62f0be80edb4bbcbb1715e27881282f>:0
at Unity.Services.Matchmaker.Apis.Backfill.BackfillApiClient.ApproveBackfillTicketAsync (Unity.Services.Matchmaker.Backfill.ApproveBackfillTicketRequest request, System.String payloadProxyToken, Unity.Services.Matchmaker.Configuration operationConfiguration) [0x0011f] in <f62f0be80edb4bbcbb1715e27881282f>:0
at Unity.Services.Matchmaker.WrappedMatchmakerService.TryCatchRequest[TRequest,TReturn] (System.Func`4[T1,T2,T3,TResult] func, TRequest request) [0x0008f] in <f62f0be80edb4bbcbb1715e27881282f>:0
Rethrow as MatchmakerServiceException: HTTP/1.1 404 Not Found
at Unity.Services.Matchmaker.WrappedMatchmakerService.ResolveErrorWrapping (Unity.Services.Matchmaker.MatchmakerExceptionReason reason, System.Exception exception) [0x00117] in <f62f0be80edb4bbcbb1715e27881282f>:0
at Unity.Services.Matchmaker.WrappedMatchmakerService.TryCatchRequest[TRequest,TReturn] (System.Func`4[T1,T2,T3,TResult] func, TRequest request) [0x0010f] in <f62f0be80edb4bbcbb1715e27881282f>:0
at Unity.Services.Matchmaker.WrappedMatchmakerService.ApproveBackfillTicketAsync (System.String backfillTicketId) [0x0010e] in <f62f0be80edb4bbcbb1715e27881282f>:0
at MatchplayBackfiller.BackfillLoop () [0x00110] in <07f73c0894d74a4591d60841dc4b7a88>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) [0x00000] in <bb088ab5ef6b437f85ed9cbe6066127e>:0
at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () [0x00002] in <9b3eb719efb94c248eaf2f5fe0edd841>:0
at UnityEngine.UnitySynchronizationContext.Exec () [0x0005d] in <9b3eb719efb94c248eaf2f5fe0edd841>:0
at UnityEngine.UnitySynchronizationContext.ExecuteTasks () [0x00014] in <9b3eb719efb94c248eaf2f5fe0edd841>:0