Decrease in ball velocity after changing gravity setting?

So I finished this one, and was able to set the gravity to 0 under:
Edit > Project Settings > Physics2DSettings > Gravity 0 (for both x and y).

However, I noticed that when the ball hits the edge of the paddle and not straight on, it decreases the velocity of the game ball. Is this expected behavior that is corrected later, or did I miss something?



Nevermind. :slight_smile:

You mention in another video at 17 mins in where the ball slows down when it hits the corner of the paddle and that more tuning is needed. So no worries, since it’s something we’ll cover.


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