Hey there,
just a quick question to see if I understood content of another one of Grants Blender courses correctly. In the lecture The Decimate Modifier we used the decimate modifier to reduce the face count of the trees we sculpted in the lectures before. My understanding now is that the decimate modifier would be a quick way to reduce the polycount. If we wanted to preserve the shape more accurately and bring down the face count even more, we would go for manual retopology instead, is that right?
I know it might be overkill and the decimate modifier will probably be fine for most games, but I was just wondering if retopology would be applicable here as well.
Thanks!