Debugging Vectors in Unity - Normalized

Hi. I was looking for some clarification at a specific point in the lecture.

@13:00 Sam is showing how changing the vector affects the magnitude of the ProjectOnPlane’s DrawRay but then he mentions that this is the effect of normalization.

I do not see how Vector3.Normalize will dynamically change the magnitude of the DrawRay.

I thought Vector3.Normalize sets the magnitude of the DrawRay to 1 standard unit.

Could someone clarify or confirm? Thanks!

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