Quick noob question.
I set a breakpoint on: BCGame.Reset();
I then step into using F11, which takes me to the .CPP file under the Reset() section.
Soon as I step into the next line of: const FString HIDDEN_WORD = “plane”;
The debugger goes off inside this: std::basic_string <_Elem,_Traits,_Alloc> Looks like some internal header file.
How do I only step through the code I have written without going into these internal headers while debugging?
Thanks,
Rick