Debug.Log(moveInput) not working

The input debugger is detecting my devices and input, yet the log isn’t printing any data. As stated in previous questions, I restarted my computer and double checked the method declaration.

Any insights?

On your console, do you have this ticked?

As the code looks correct, so If you didn’t have that selected, it could be that your Input was not set up properly, or linked/attached on unity side?

As i do not follow that course it is hard for me to see that side of the project.

That option is ticked. I followed the instructions to the t. It seems to be hooked up properly. I don’t know where I could be going wrong here.

I have figured it out. Simple fix. I needed to attach the script.

1 Like

I was about to Reply Make sure your script is attached.

Good Job figuring it out.

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