I’m a bit confused here, maybe it’s because the Sweep Isn’t the same as a Line Trace but the difference was never really explained. Anyway, The DrawDebugLine stops short of the target and yet the Sweep is hitting just fine.
I’m not understanding why the DebugLine doesn’t seem to reflect that of the other…
I think maybe the DrawDebugLine is stopping when it hits the player since it’s not using a custom trace channel as opposed to the other where I am using a custom trace channel? I don’t think the DrawDebugLine stops when it hits something though, or that it even uses a trace channel since it’s simply drawing a line.