DEBUG Colours - how to get them running with my code

How do i get my code to use the debug prompts/ help colours the same as my tutor?

Currently my code isn’t recognized by the UE4 engine and so doesn’t give me the prompts to correct my code to the Unreal coding requirements.

What library or packadge do i need to download?

Using the visual studio code program. Picture below - i made deliberate error to show debug colors or lack of.

The Dark+ theme is used. Use Ctrl + K, Ctrl + T to change theme.

You shouldn’t need anything extra. The C/C++ extension should be all you need. What version of Unreal are you using?
The latest preview (5) of 4.26 appears to finally have working VS Code project generation if you want to try that.

Thanks Dan, doesn’t seem to have updated. I’m running ue4.25 - will try the next one then i guess

I said 4.26 has it fixed not 4.25.

No thanks i understood that you said 4.26 has it sorted. Thats why i said ‘will try the next one then i guess’. Indicating that if it is indeed that issue ( of it just being and update ) then i will find out with an update. No need for a reply like that, just makes you sound…not like a nice person which I’m sure you.

Sorry I thought you just misread. (there is a 5 in that post)

This sounds like you tried what I suggested

This adds to that. It sounds like you tried what you thought I suggested and were going to see if the next one (4.26) would fix it.

Sorry Dan for this. I wasn’t feeling to great that day - reading too much into things. I’m updating now and will let you know if that has solved the code reading issue. Thanks Tom.

Hi Dan, I downloaded the 4.26 engine and loaded up my project - i got this -

Creating makefile for BullCowGame (no existing makefile)
ERROR: Targets cannot be built in the Debug configuration with this engine distribution.
The terminal process “C:\WINDOWS\System32\cmd.exe /d /c Engine\Build\BatchFiles\Build.bat BullCowGame Win64 Debug “C:\Users\ASUS\Desktop\Udemy\Unreal\BullCowGame\BullCowGame-starter-kit 4.26\BullCowGame.uproject” -waitmutex” terminated with exit code: 6.

Not sure what this means. Need help.

I’d suggest trying a rebuild

Close Unreal and delete your Binaries and Intermediate folders then reopen your project rebuilding when prompted.

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