When I spawn the debug camera (using unreal 4.26), the camera is rotated 90 degrees to the left instead of facing the direction of the character. Moving or rotating the character while playing always ends up with the camera facing to the left.
I thought maybe when we initially had to rotate the mesh to match the arrow component might have something to do with it so I undid that rotation but even then the camera still points to the character’s left, even though the character is then facing right and the camera points straight ahead.
Everything else up to this point has worked perfectly.
Any thoughts?