So when I implement the Debug Camera it is facing the opposite way to the direction my gun is facing.
So If I rotate the gun by 180 the gun spawns in with the barrel towards the player but the debug camera is facing in the correct direction.
My character is inline with the collision capsule and is pointing in the direction of the blue arrow.
Hi Dan,
Do you mean my Line trace is hitting my character ?
When you do the camera from the viewport point of view it shows the correct direction. So that is when I pressed on thinking that might be what you had mentioned in another post to someone else. But then when it came to the DebugPoint they are now appearing behind my character ?? Very confusing. I will continue to that lesson and either close out this or get back in touch