Gave it a whirl - great progress!
The game is much more flushed out than what you do in the course, menus, sounds, different monster types, etc. As most Unity games, for some reason, the default volume is near deafening. Would defiantly suggest adding a volume option. The game play seemed much smoother than the default FPS character that we use in the course, I didn’t feel like the character was sliding / sluggish in their movement. The UI seemed pretty straight forward and crisp.
Implementation of the headshot hitbox was pretty cool, as well as multiple zombie types.
The jump scare near the graveyard about knocked me out of my chair. I don’t really like horror jump scare type games and was vastly unprepared for it. I can honestly say it got me really good.
Good job!