DD Scene Layout

I’ve basically just copied the same structure as in the lecture, I’ve expanded upon the functionality though by doing the following:

  1. On Start we have only the package, when we drive over it and pick it up, the person to which we should deliver this randomly appears somewhere on the road sprites, and the delivery package disappears.

  2. When we deliver this to the person, a new delivery package appears somewhere else on the road sprites and the delivery person disappears.

and then we iterate over this, basically what I’m thinking of using this for when I get a bit more used to Unity, is to play around with reinforced learning and train agents to pick up the package and deliver it successfully as many times as possible


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