Darts board fibre material

After almost finishing my Complete Blender Creator 3 course here, I wanted to model a darts board as my first own 3d model. I already learnt a lot about auto mirror and skin modifier :slight_smile: However, when trying to build my material for the board such that it looks like a sisal fibre material, I didn’t find the right way to generate the material. Here how my current prototype looks like:

Any suggestions on how I could build the fibre material?

Thanks a lot in advance!

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I googled some images of sisal boards, I would say they look like simple noise texture really. Plus unless you are very close up It will be barely noticeable.
What you have looks too strong by the images I saw.

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You can start by increasing the roughness near 1.
And give the metal a metal factor and lower roughness.

I do not know how you made the red/green/white colors.
I expect it is a bitmap.
Then use Krita/Gimp/Photoshop to make a sisal fibre using bump/glossy/normal/… maps.

Or download many textures from the web.

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Thanks for the replies! Yes, I tried out the noise texture but was not very happy with the result because it was barely visible. But I guess I need to learn more how to tune the parameters and normals from those generated textures. I tried to combine it with a wave texture to get some structure in it and used an overlay to get the right color:


I did not use any bitmaps because my photoshop skills are not too good and I wanted to avoid making my own board texture :slight_smile:

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It looks real good for a your first model on your own. Regarding the colors, I would remove the direct light, which may be washing out part of your colors and texture, and would try to tilt it. For a start, I would also make it sure that you don’t have sheen added, to see the colors right.

Out of this, for your texture, I would try with some fine-grained cork mat (something like this: Cork Wood PBR Material - Texture Download), just using your own color instead of the color image of the texture, keeping the rest of the texture and working on the scale until you get a convincing surface; this should allow you to use exactly the same texture with different colors. I have a cheap dart board and it is made of cork, so it may work as an easy solution… :woman_facepalming: :wink:

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Good looking model.

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Thanks a lot for all the responses! I played with all the suggestions here, watched some nice Youtube tutorial for procedural materials, changed the lighting and added numbers to the board. I am not 100% satisfied with the wire material, but overall it already looks much better imho:

Thanks a lot! I plan to add some Darts as well together with some animation. I also want to add some smoky environment (like in a bar). Any suggestions how to do this?

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Search the web for smoke on a black background.
Ad image plane and make black as input for transparent material.

The position on the lamp(s) is a bit strange casting the shadows bottom up.
Give the lamp(s) a size for softer shadows.

Add a lamp nearby the camera, so that the metal reflects the light into the camera (if that is what you are looking for).

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Thanks for the hint with the light. Ist there a good lighting tutorial? I am more randomly guessing but I suppose there is a better was to do this :laughing:

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Three point lighting is the thing to look for on the web!

Also Blender physics is based on world physics and dimensions. Like light is losing it’s power (watts) ^2. This means also that your objects needs to have real world dimensions. It is not a must! But it helps to understand how light work.

Your dartboard is hanging in a room of 5x5 meters. Placed on a wall, with a single 100w light bulb in the center of the ceiling. That is than your starting point of creating a natural looking scene.

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