Here is my text based game that I created after following this course: [Dark Wizard Saga]
As you can see while playing it, I only created the first section, since I expanded upon the story portion. I put a lot of effort into making the first section and currently every section leads to a death scene (where you can restart) or puts you into the hallway. I haven’t went further yet because I’m unsure on if it my fiction writing skills are good enough, and I didn’t want to get caught up on this for too long when I have plenty more to learn from this course.
Anyway, One element I added myself is a health count. What I have so far doesn’t utilize it much, but as you can see when you play, it functions properly. If/when I continue the game, each decision that causes you to lose life will have a unique death scene if your health reaches zero. A lot of my text sections in each State were too long, so I used Bool statements meaning that when the player would press the button on the screen, it would switch the bool to true, which would then change the text on the screen while in the same State. If there is an easier way of doing that, please enlighten me. I was also flirting with the idea of adding an experience system based on the type of magic you choose to use in each encounter.
If you read all of that, thank you for your time and willingness to help me along this process. If you can provide me your feedback and opinions, that would be fantastic. Basically I want to know what you thought of the story and game structure to determine if I should come back to this project. If so, then I will go back to it once I finish more of this course (when I need a break from new concepts by going back to stuff I already know.) Thanks again for listening to my ramblings.