Daily Speed Models

“Building”

The plan was to make something out of them but only got this far. But I’ve decided to try to get at least one reusable asset out of each of these so at least I have LEGOs to play with now.

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In an online tutorial, the height of a brick was managed by a shape key.
A very smart way of creating height variants. Only the bottom vertices where handled.
I can not recall if he had a trick for the notches also (maybe an array).

Have fun.

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“Bat”


Cycles, 90 minutes. Pairs from left to right: high poly, low poly smooth, low poly flat

Missed a couple days, but I wanted to go back and do this one. Dirt reused from my Viking PPE, originally from Textures.com. Cement from Textures.com too.

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“Train Yard”

This one was not a speed model, though the actual modeling was very fast. Also wasn’t really daily since I worked on it over a couple days. However I got the topic from /r/daily3D so it still fits this thread in my opinion.

Anyway it was an interesting one. It seemed like something that would have been more fit for scripting. Lots of tedious, methodical mathematical adjustments. Pretty easy to make, but time consuming. All done mostly with Array modifier (set to fit to curve) + Curve modifier, and Follow path object constraint with varying offsets.

Edit:
I added a looped video

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Wow that looks super cool, and I love the idea too. How did you make the trains disappear when they went out of the given space? It gives an awesome effect.

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Possibly the boolean modifier? I would like to no myself, need that effect for some things.

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Thanks! @Ethan_Martinez is correct, it is a boolean.

I made a big cube with a hollow center. Then I used that cube for the boolean object of all the trains.

The lines you can see sticking out are curves. Each train track was defined by a separate curve, and the trains all followed those same curves for their animation. That’s not relevant to the Boolean but I thought it was interesting

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