CYOQ - 6 Days(Prologue) Story Flow Diagram

This is my first time doing something like this as I am generally better at coding and designing game mechanics. So it is pretty short and I would call it a work still in progress. I did manage to add the damage functionality and the karma functionality to the game which is what my main goal was in the first place. What I will share at finish is a better UI and possibly add more to the story flow, but the game will definitely demonstrate the features I added.

  • Green boxes are good karma
  • Red boxes are bad karma
  • White is neutral
  • Purple are damage events.

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That does not look short to me at all! Great job for going above and beyond your comfort zone!

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Wow that looks super detailed!!! Awesome work!

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