This is my first time doing something like this as I am generally better at coding and designing game mechanics. So it is pretty short and I would call it a work still in progress. I did manage to add the damage functionality and the karma functionality to the game which is what my main goal was in the first place. What I will share at finish is a better UI and possibly add more to the story flow, but the game will definitely demonstrate the features I added.
- Green boxes are good karma
- Red boxes are bad karma
- White is neutral
- Purple are damage events.