CYOA: Caffeine Caper Final Build

I published my game on Itch! As a note, I had to go into the WebGL Publish settings and set the compression format to “None”. I think it’s a quirk of the way Itch handles Unity WebGL. Obviously this is nothing special, and I can’t wait to get into the real meat and potatoes of this course.

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This is incredible! I am excited for you to get into the meat and potatoes if the course. I can’t wait to see what you will make!

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