Cycles render engine - help

I’m finishing my Mayan Pyramide. When I try to render the pyramid using Cycles engine, the more samples it gets, the more white pixels are on my rendered image. It looks like this:


Could someone please help me with that? Thanks.

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Tick the render denoising box, in the denoising dropdown, in render properties tab that you have open.

That or up the samples a good bit.

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At how many samples are you?

going from 64 to 128 samples doesn’t help you.
You need things like 500, 1000, 2000 samples.

This in combination with denoiser (which will give you blurry results in some spots)
Also, don’t go for dark scenes. Keep it simple, with a sunny and bright day.

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