I just ran into a really odd issue, my “Mover” component has disappeared from the engine completely. It’s been detached from my actor which is a static mesh, and I can’t even find it in-engine to add it back. The C++ script header and file still exist in the source directory, it’s just that Unreal doesn’t recognize that it exists.
It was working perfectly fine before, I didn’t even do anything besides restart Unreal engine to continue the lecture.
EDIT: I got it back, but I had to edit an arbitrary value in the file (changed a bool that was false to true) and recompiled, and now the engine recognizes it. Does anybody know of a better fix?