Custom Cursor outside game window makes it hard to click the unity stop button

Does anyone else have an issue where the custom cursors carry outside of the game window? It makes it hard to click the unity stop button. I have reproduced the issue several times but when I try to screenshot it, the custom cursor and standard mouse pointer disappear. This isn’t the cursor travel issue. It is a different issue altogether. hopefully, it will be resolved after the Observer pattern video.

I noticed that when the custom cursors carry outside of the game window, that if I move it back and forth, I am able to see the standard windows pointer, offset a bit from custom one.

Any ideas,
Tim

Found it. I thought i cleared out the X and Y values in inspector for the Cameras CursorAfforances component. Apparently the x still had 96 and y had 0.

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