Having finished the lecture Bezier Splines I cant help but think there is more than enough potential for a curves course, even if its only a bite sized one.

This is my 5th GameDevTV course about blender now and we have used curves every now and then to make a path for the camera to follow (for example rotate camera around an object with path animations). We did however never render using curves. This is really interesting! Im definitely doing more research on curves after this course. I certainly would be up for taking a curves only course in the future.

Now that I think about it same thing holds true for the compositor. Just throwing both ideas out there, Im really curious what you all think about it