Okay so I’ve tried everything to get this to work but it’s not setting the cursor img whatsoever, the only way I’ve found to change the cursor is to set the default cursor itself but even then it can’t be changed afterwards. I’m using the latest version of Unity.
Has the method been redacted or updated and if so how can I solve this?
I know the raycast is working because I’m getting the detected layer printed in the console but the switch statement to change cursor is reverting to default every time.