I just noticed that Rick is using Capsule collider 2D for most of the player character, the same goes for the player’s car in Delivery Driver. So I’m wondering what’s the difference? Why don’t we use box collider 2D instead? Maybe Rick will explain this in the future lecture but i just cant hold back my thoughts since I’m using box collider and things go fine by me.
And here he is, since we fixed the gap issues with the composite colliders, maybe there is no big difference? perhaps if we use a capsule collider we can’t stand on edges to make a long jump? or maybe the player will fall off even when his foot is still on the tilemap?