Cube Spawning Fiesta Moment

So I decided to create a dark tunnel (and have the camera following the player with a script). The cubes are spawning at fixed intervals and have a random rotation so when they bounce they go to random directions (repeating the level always provides a different experience). Obviously, this is one of those features that would require player testing and feedback so I could tune it properly. But what do you think of the concept?

Also the objects are not being destroyed so it could overload Unity. However, right now it’s not that heavy and I think the player would lose the level before Unity overloaded.

PS: sorry for the sound, I was listening to music and it got recorded as well -.-

1 Like

Look pretty hectic, such a cool idea. Makes for quick reactions where the static elements are more geared towards planning and refining your tactic.

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