Cube Pivot Point

EDIT: Nevermind! Found I hadn’t clicked the button to switch from “center” to “pivot”… long day!

I’m working on this lecture at the moment, using Unity 2019. I’ve made all the quad sides, put them into an empty game object and moved all the individual pieces down .5 as Ben mentions then reset the parent.

The problem is that the empty game object centers the pivot based on the quads that are children of it rather than at the top.

Is there something I’ve missed? I seem to recall something about this in an earlier lecture but can’t find the info.

Cheers.

I’m glad you figured the solution out yourself. Next time, please feel free to simply post your solution as a new answer in your own thread. Then you can mark it as the solution. :slight_smile:

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