Hello, kindly explain the differences and which one to use for which cases, thanks
csgbox3d vs meshinstance3d
Hi GDX,
The differences are simply a use case and what you are creating or using.
Use CSGBox3D
when you want to create simple geometric shapes within the Godot editor, especially for level design or prototyping.
Use MeshInstance3D
when you have more complex 3D models created externally and want to import and display them in your Godot scene.
Hope this helps
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