Why do we use CSGBox3D for the ground and MeshInstance3D for the player? (and not vice versa?) When do we use one versus other?
@1:15 If the instructor is saying that CSGBox3D is only good for prototyping, and that higher fidelity should be used for the final version, what are some drawbacks or limitations of using them in the final game (other than that they may not look as good)?