I’m having another problem…Not only is the object not being destroyed when it hits the ball but it continues to shrink after it sticks to it.
I get it, I assume that feature is beyond the scope of this lesson. You would need to take into account the speed at which the actor is moving and the distance before it makes contact and then subtract that amount of time from the timeline. Would probably be pointless to use the timeline if you were going to do that but idk. It would probably require Calculus to do it how I expected it to work.