I procrastinated getting the clips for this one, but Crypt Raider is finally here!
https://www.cylevendawson.net/showcase/gamedevtv-ue5-cpp-developer/crypt-raider
I procrastinated getting the clips for this one, but Crypt Raider is finally here!
https://www.cylevendawson.net/showcase/gamedevtv-ue5-cpp-developer/crypt-raider
I’ve told it, but I have to repeat, your story telling for the showcase games is great 
Poor Cara, inprisoned in the video game logic crypt without any option to escape.
Routing for her, so she can eventualy find the secret exit and way to her family and Indiana Jones,
her beloved lover and husband.
That’s great! I got stuck with light entering through the walls and my computer not helping too much. Now I should go back to this! 
I had weird lighting things on this one, too. The “shimmering” problem (which I assume everyone experienced) was fixed by following the course and disabling something on the material (I forget exactly what it was, but they go through how to do it). The other thing I learned is that Lumen does not handle objects narrower than 20cm too well, and the walls in the dungeon pack looked to be 10cm in thickness. So, for the offending walls I copied them and set them right beside the originals, which helped quite a bit with the light bleeding at certain distances.
Oh, no, the dungeon assets, at least walls, roof and floors are planes - single sided deformed planes. This is why you experience the light and shimmering.
@beegeedee I was tempted to replace them with regular thick, flat walls, just to be able to follow the course. Should these work with less problems? With my poor laptop every try to solve that shimmering issue took a lot of time (just for nothing
).
There’s no fast solution to this one. If your assets are planes like this and a lot of the older assets that go back to UE4 are, then they will have this issue. It’s supposed to be performance saving and in UE4, it was.
woaaah I love it!! 