Crypt Raider - Level layout

I used google spreadsheet to design the layout (followed the example of another poster). I wanted to play around with different gameplay elements without going too nuts. Like a basic door/key puzzle, and also the pressure plate mechanic from the intro but utilized slightly different. I made almost all the rooms 3x3 in size so I could create a base blueprint for all rooms containing things like pillars or walls.

Note: I haven’t done anything in Unreal yet. :crossed_fingers:

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