Crypt raider gate and trigger components not working

So the Trigger Component is attached to the Stand for Statue and mover to the gate but for some reason when i run the engine for the first boot up of the engine everything works for mausoleum component but after playing the level from the start the mausoleum gate and trigger doesn’t work at all



Is that the actor that is being mentioned in the log? Could you show its ID Name?

In the world outliner’s header, right click it to add it as a column.

which actor? and the column are we talking about?

The log mentions StaticMeshActor_290 is not movable, the actor you have selected is movable.

I’m just trying to confirm if that actor in the log and the one you have selected are the same.


I removed the mover from the mesh actor 290 which was on the floor but then why the two actor were contradicting one whether one was movable and other was not as in both scenario the blueprint has the name of the components cell bar which needed to be moved

I’m having trouble understanding what you’re trying to say here.


How have you set them up?

image

  1. Here i have set the cell side 5 as a mover class components which works now but when i added mover component to other mesh component and not set it movable why was it glitching the one which was configured
  2. Also now i have another warning
  3. The original issue was fixed as i needed to find the static mesh component 290 and remove the mover component which i accidentally added to the crypt floor base
  1. I think I would need to look at the project with that issue to tell you.
  2. Which is?

image
the second warning is here which says the components to be movable for addforcedlocation

There only appears to be a thumbnail of this image. I can’t see the full sized and therefore unable to read that.

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