CrossPlatformInputManager in Unity 2019

Hi. I am using Unity 2019 version. I am at a point in Unity 3D course where I have to import the CrossPlatformInputManager package. However, I cannot see it available in the Import Package. A bit of the reading on this topic lead me to believe that this package is buggy and currently depracated.

Can I use Input instead? Will this affect my experience going ahead in the course? Or should I simply install 2018 version?

Input.GetAxis(“Horizontal”) instead of CrossPlatformInputManager.GetAxis(“Horizontal”);

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Hi Abhilash,

Yes, you may use Input instead of CrossPlatformInputManager. We use the latter because it grants us more flexibility if we wanted to create a mobile game. Since we do not do that, it does not matter which class you use.


See also:

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