Cross Platform Input vs Input

Hi all,

I’m in lecture 4.84 of the 3D course and Rick is talking about the Unity Standard Assets package, CrossPlatformInputManager. Whats the advantage of using this over just the UnityEngine class Input? (Both classes have the .GetAxis(string) static method.)

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I believe the CrossPlatfromInputManager gives you things like virtual joysticks on mobile.


But can’t you just add a new axis in the input manager editor called “vJoyStick” or something, or just map virtual joysticks to the “Horizontal” axis as an extra alternative to keyboard or joysticks?

I’m not sure you can manipulate an axis from within the game. It needs to be mapped to one of the options that Unity has, no?

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