Just for info: I had to #include “Particles/ParticleSystemComponent.h” in the Projectile.cpp to be able to add the LaunchBlast as a Default Subobject.
I am using Version 4.24.3 and Visual Studio Code.
Just for info: I had to #include “Particles/ParticleSystemComponent.h” in the Projectile.cpp to be able to add the LaunchBlast as a Default Subobject.
I am using Version 4.24.3 and Visual Studio Code.
Awesome tip! Great work figuring it out on your own!