Hi Gavin,
I am having a problem with UE after creating the blueprint project moving to CPP. I received the following error message. I am using VSC and VS 2019 tools. Please help…
The project could not be compiled. Would you like to open it in Visual Studio?
Running C:/Program Files/Epic Games/UE_4.22/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project=“C:/Users/caleb/OneDrive/Documents/Unreal Projects/MyProject2/MyProject2.uproject” -TargetType=Editor -Progress -NoHotReloadFromIDE
Creating makefile for MyProject2Editor (no existing makefile)
@progress push 5%
Parsing headers for MyProject2Editor
Running UnrealHeaderTool “C:\Users\caleb\OneDrive\Documents\Unreal Projects\MyProject2\MyProject2.uproject” “C:\Users\caleb\OneDrive\Documents\Unreal Projects\MyProject2\Intermediate\Build\Win64\MyProject2Editor\Development\MyProject2Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for MyProject2Editor in 5.6828851 seconds
@progress pop
Using Visual Studio 2019 14.21.27702 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.21.27702) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Building 9 actions with 12 processes…
@progress ‘Compiling C++ source code…’ 0%
@progress ‘Compiling C++ source code…’ 11%
[1/9] Default.rc2
@progress ‘Compiling C++ source code…’ 22%
[2/9] ERROR: Unable to open C:\Users\caleb\OneDrive\Documents\Unreal Projects\MyProject2\Intermediate\Build\Win64\MyProject2Editor\Development\Engine\SharedPCH.Engine.h.txt.tmp for output