Creating multiple levels without Tile_BP repeating

Hi guys!!

I am trying to create another level in my Testing grounds project, but every time I play on another level, the Tile_BP starts and I end up with all the procedural terrain and the AIs (but no nav meshes) and the props and all like the Infinite runner level was playing over my new level.

Does anyone knows how to tell Tile_BP when and when not to play?

Found my answer!!

I set my default game mode back to testing grounds and in infinite runner levels I went to world settings and set the game mode override to BP_InfiniteTerrain. You can actually change any default blueprint in this section.

Here’s the documentation: Setting up a game mode

Privacy & Terms