I just had a question regarding the best way to add components, such as the spring arm and camera to a character. In the last section we added them through the C++ code, but in this section we’ve gone back to using Blueprint.
Is there any reason to use Blueprint over C++, especially if you are focusing on building the game mostly using code? C++ appears to be easier to replicate, as the one class will ensure any BP created from it will already have the components attached, and characters are something that there will be a lot of in any game I imagine.