I tried searching for a course on this, and while there are many YouTube videos on this, they are out of date or unstructured. I know that UE4 isn’t viewed as the “Mobile friendly” engine. But with the ability to optimise the game using UE4’s profiller I think a course like this would be fantastic in giving developers a golden opportunity to learn the 2D system UE4 has, along with optimising it for mobile. Highlighting the differences between PC and mobile along with designing around touch input would be the icing on the cake.
Course could be structure around making a 2D platformer on PC then making the same or similar game on mobile to really highlight the differences.
How to handle Windows 10 xbox, steam, android and iOS platform specific logging in and saving as per the respective platform. I mention both windows 10 xbox and steam as someone may want to make a more casual game and aim it at PC but those who typically would play solitaire or minesweeper and dont have a steam account.