As you can see, the file is in the correct location and I rebuild the VS project more than once. Also deleted all the Binary solution to generate a fresh new one. But when I try to fill in the #include stuff I’m not able to get the IntelliSense suggestions. When I type it in as #include “CoreMinimal.h” comes a lot of errors…
What you’re highlighting in that screenshot isn’t indicative of the files location on disk. That file could be anywhere and still show up there. If you hover over it it should tell you it’s actual location.
Hi,
maybe I found a solution. I switched back to VS Studio, within Unreal I create a new C++ class, which creates a cpp and h file. The cpp file stays then as a dummy in the solution and I use only the header file.
The cpp file has to be there, otherwise the trouble starts again. With this setup I can use the header file in the BullCowCartridge.cpp.
The header file:
The cpp
Anyway, the loading during runtime looks much nicer